This is just a heads up on the things I'll be adding soon, I thought you should know before I'll release it and get people complaining because units are more expensive now for no reason.
So, I want to make Imperial upgrades to increase the unit's cost with about 20%. Why? Well because units get really, really powerful with their Imperial upgrades and it kinda makes sense to also make them a bit more expensive, and this is how AoE2 also worked.
Not only that, but by doing this I give players an important choice to make, upgrade their units to imperial and have really powerful stats but more expensive units, or don't upgrade them to Imperial, be weaker but also cheaper. Each player's economy will determinate with which strategy they go.
You might think "But now players with the best economy will win easier!". Well, not exactly, because they will use all that economy on more expensive units and dry it out faster, while players with weaker economy can still train more units for the same, cheaper price.
Plus, I did not increase the stats Imperial upgrades give, I only made them increase the unit's cost.
Another thing that I will add soon, Revolution civs are now getting villagers! But only 10 of them...
The idea of Revolution is still the same, you have a shitload of resources, you want to go kamikaze and train units stupid fast (+ infinite Forts and almost infinite Factories), you go for Revolution. But now, after all your Settlers transform into Militia you will still be able to train 10 more Settlers. How you use those Settlers is up to you.
Revolutions are times in which every villager takes up arms against their oppressors, not many still have time to work.
And another thing related to the "Out of sync" error in multiplayer, I have a file that might fix it for some but not for others, so I'll decide if I release it or not according to the survey.
So please vote! Thank you.
PS: And for God's name people, run the patcher as administrator!