Sunday, August 16, 2026

 Following the release of the Maltese, their greatest enemies have now also arrived: the Algerian Barbary Pirates!

Led by Hayreddin Barbarossa, the Algerians are THE mercenary civilization, and their bonuses include:
- they train outlaws and mercenaries exclusively, both on land and water
- they can train Pirates from their Town Centers to fight and Sailors to gather resources
- they advance in Age with Special (Big Button) technologies from economic buildings
- they have a vast array of unique cards, ranging from free resources to buffing buildings and mercenaries
- they can build Stockades that train prisoner villagers from other cultures to leverage their bonuses:
-- Iberian Prisoners can build Artillery Depots to train European artillery
-- Mughal Prisoners can build Red Forts to defend the frontier
-- Tribal Prisoners can build and dance at Fire Pits for various bonuses

And as usual, the update also includes numerous bug fixes, map changes, new cards for several civilizations, and much more.

@ageekhere has also been busy working on the new Improvement Mod Launcher some more *(and a new AI but more on that later :eyes:)* and now the Launcher can also set what IP the game uses for LAN multiplayer, which should help with things like Radmin and Hamachi.

https://www.moddb.com/mods/improvement-mod/downloads/improvement-mod-manual-install-new
https://www.moddb.com/mods/improvement-mod/downloads/improvement-mod-launcher-new

Thank you for playing!

Saturday, January 17, 2026

The time has come: the full release of the Maltese is here!

A campaign inspired civilization of heroes and knights (and circles). Help the knights carve a new path for their order!

And to help the knights, other changes have also arrived, to name a few:

- map tweaks for Nomad, sizes and spawn locations
- you can train Ironclads from Factories if you build them near water and revolt (or if you play as Americans or Colombians)
- fixed several vanilla bugs related to save/loading and the ESOC observer UI (if you want to use it with the mod)
- optimizations for some smoke particle files and big underbrush models on some maps (for example Araucania)
- fixed "Out of sync Restoration" which can load multiplayer games and fixed "Out of sync" errors for some recorded games
- European civilizations can now send a Battleship, naval fortress that can train units
- fixed an issue where rotated buildings would not build on top of hunts
- the mod now works on Windows 7 again (maybe even on XP)
- fixed issues with ingame fonts being too small on high resolutions and missing ingame fonts on Linux
- new cards added to various civilizations and some civilizations received some roster changes
- added new Treaty Maps, Free For All Maps and Oriental Maps options to randomly select from among the best maps for those game types
- added new maps: Yellow River - Flood, Indochina - Inland, Oregon Trail, Urals, Colorado, Karafuto
- big improvements for all AIs

And many other changes you can read about in the Discord #sneak-peeks channel!

moddb.com/mods/improvement-mod/downloads/improvement-mod-manual-install-new
moddb.com/mods/improvement-mod/downloads/improvement-mod-launcher-new

A new Launcher has also been made by our AI master @ageekhere to replace the Patcher, and it can keep the mod up-to-date, change AI models and install prerequisites. But remember, it is not necessary to play the mod.

Thank you for playing!

Monday, July 31, 2023

Recent Updates

I remembered this place exists so here's some change logs I posted on the Discord server and ModDB of all the goodies the mod has received over the recent years because yes, it's still going strong with no stop in sight:

- added new maps: Andes - Lower, Kazakh Steppe, Caucasus, Appalachians, Grand Canyon, Bosawas, Guatemala, Viedma, Chattahoochee, Hokkaido, Kyushu, Shikoku, Nile River, Cape Agulhas, New Guinea, Micronesia, Calcutta, Nepal, Manitoba, Zavkhan, Greenland, Newfoundland, Shangri La, El Dorado
- added new special ESOC maps: Vietnam renamed to Plymouth, Herald Island renamed to North Pole (replaces Winter Wonderland)
- the following maps now have naval trade routes: Alaska, Caribbean, Hispaniola, Dhaka, Honshu (and Regicide Honshu), Cape Agulhas
- American, Swedish, Italian, Maltese and Colombian AIs now have unique voice sets; the Alain and Bolivar AIs use the same voices from the campaign
- added new Asian, African and European revolutions: Indonesia, Malaysia, Philippines, Egypt, Barbary States, South Africa, Romania, Hungary and Poland
- added new random Firepit dances; each age Native players will get a fixed dance and a random dance (except for Age 5)
- you now get Wonder Wagons as Asian civs when starting in later ages to build missed wonders; also buffed various wonders
- added new activatable abilities for many Explorers and Warchiefs, obtainable via their specific cards
- homecity deck card limit increased to 40; deck size is now increased every 5 homecity levels
- Japanese Monks can now gather from Berry Bushes and Orchards
- fixed names and descriptions of newly added passives and auras not showing up
- fixed random hero names not working properly when creating a new homecity
- fixed the textures, player color and transparency of multiple buildings and units
- fixed a silent crash from the original game related to an Indian Town Center model
- fixed the infamous cliff lag for all cliffs and maps (scenarios need cliffs reapplied inside the editor)
- fixed a looping "can't do" sound bug related to the Fire Pit
- fixed various map bugs and inconsistencies
- improved the textures of various buildings, units and trees
- female Pronghorns now exist
- significantly buffed the healing speed of all healers and buildings (such as Field Hospitals and Aid Tents)
- fixed units with auras from flickering when behind buildings or trees (legacy bug)
- fixed numerous homecity, proto and techtree code issues, bugs and inconsistencies
- added the Sika Deer, Honshu Wolf and a new treasure to the four Japanese maps
- added HD portraits for Politicians, Revolutionaries, Council Members, Consulate Allies and Wonders
- added HD sounds for Alligators/Crocodiles, Camels, Lions and Pandas
- added HD flags to the UI and ingame (heroes can now also paint the ground with flags)
- improved the textures of various buildings, units and trees
- overhauled and remade more parts of the game's UI
- optimized terrain textures further
- new animations for some pikemen and swordsmen
- added improved water effects
- upscaled textures of Native Asian buildings
- homecities no longer display incomplete models on 16:9 resolutions (basically a widescreen HC fix)
- upscaled and improved various textures from the Sioux, Iroquois and Indian homecities
- fixed the campaign menu UI not selecting scenarios properly
- overhauled and remade more parts of the game's UI
- added new portraits for all AI personalities
- tweaked the food balance and visuals of multiple maps
- Japanese can now train Sacred Cows from Shrines
- different unit types can now move together in formation when selecting the same tactic
- added a new model for the Swedish Flagship and added new (steam) ships to British, Americans and Indians
- restored Explorer, Warchief and Monk hitpoints (buffed from previous mod values)
- Architects can now build more buildings (TCs, TPs and Docks)
- Crazy Horse can now build Campfires (that heal units and offer LOS)
- reconverted terrain textures to fix mipmapping and improved some cliff textures
- added Pheasants and Rabbits (plus Chickens) as starting random animals
- added the Peafowl as a new hunt on some of the new south east Asian maps
- added the Seal as a new hunt on some of the new north American/Asian maps
- upscaled textures of Native American village buildings
- female Moose and female Turkeys now exist
- upscaled all animal textures
- fixed broken player spawns on Florida
- added capturable Trading Posts on Arizona
- the Aztec Warchief is now ranged (rebalanced accordingly)
- more new HD sounds (arrows, crossbows, buildings, impacts)
- new exe icon and new HD ingame mouse cursors
- added cultural ambient sounds to the Ottoman homecity and Mosque
- added new soundtracks during quiet moments and during battles
- restored a censored campaign voice line for Morgan Black
- Fencibles now have two types of armor ( ͡° ͜ʖ ͡°)
- file structure optimizations
- the mod is now fully compatible with Windows 11
- UI texture optimizations and further UI redesign
- optimizations for sound files added by the mod
- added new firing sounds for ships, cannons, muskets and modern rifles
- fixes for two memory errors
- recolored multiple bodies of water
- AI fixes and improvements

You can now select what AI the mod uses from the Patcher. there are currently 5 available options, very different from each other.
Remember that you need to press "Start AoE3 Imp Mod" in the Patcher at least once after selecting a different AI for it to be installed


Sunday, July 25, 2021

Over 40 New Maps!

 HA! You thought it was DE, but it was me, Improvement Mod!


Like I said before, I don't plan to stop modding the original game so here's an update that adds 42 new maps plus 9 Regicide variants and a new global wall repair button which, when clicked enables repairing on all wall pieces a player owns (so no more individual repairing for each wall piece) across the map.

The new maps have been taken from the now abandoned ESOC project and from the great map maker Gandalf's collection. However unlike their ESOC counterparts the maps in my mod have fixed layouts and terrain, fixed starting units spawns and Nomad and King of the Hill support, and they also feature new fauna, flora, treasures and natives.
Oh and the mod now also features HD terrain textures at double the original resolution (with no performance costs) ported from AoE3DE, for all old and new maps plus a few completely new terrain texture sets for some new maps.

And you can now see the map layout in the lobby before starting a game!
Here are the new maps bellow:


Now, maybe you've noticed that some of these maps are already in DE or will be in DE with the upcoming African DLC. That's because most "new" maps in DE are just existing, old maps the community has made over the years, added in the game and then renamed and maybe retextured.

Anyway, several original maps have also been drastically changed and rebalanced in this update, such as Andes, California, Hispaniola, Ozarks, Pampas and New England (changes made by the Fan Patch). So you really gotta play the old maps and the new maps to see everything that's new. There's even new treasures to find in the old maps. There are reports that the Circle of Ossus might be looking for ancient treasures in some locations.


So run the Patcher or get the mod manually and experience the greatness of this update and that new repair button that repairs all walls and makes dreams come true.

As always, thanks for being here and thanks for playing!

Sunday, January 31, 2021

New Features

 Listen, I get it. DE is out so why would you still be playing this mod for the old game over the "new game"?

The best answer I have for that is because, even though DE has adopted many fixes my mod had for years (they recently accepted my alternative fix for the box formation issue for infantry, after they butchered it for cavalry), this mod still has many more amazing and ground breaking features DE doesn't even dream of. And I have recently invested personally in even more such features!

Let me give you a quick rundown on some of the new stuff:

1. Through the mod, Age of Empires 3 "legacy" as they call it, is now more compatible with Windows 10, having the display features fixed if the game's exe is not ran in compatibility mode (though it's still recommended just in case). Oh and new the High/Low poly Cliffs option is fixed now, so you can play those Gandalf maps with more than 5 FPS.

2. Ottomans are now a semi-Asian civilization, they have a changed Mosque, to better match the Monastery, they now have Export and yes, they also have a Consulate with new unique Asian allies (Indians, Chinese and Japanese). I flipped the board on them for uniqueness. They of course also have new cards for the Consulate and mercs.

3. Ships can now move over shallows on which ground units can also walk. This is big. AoE3 as you know, does not have the best water combat, and the fact that ships are huge, water is small and that they get blocked by shallows doesn't help either. Well, besides my other changes to make water combat better, ships are no longer blocked by shallows such as those on Northwest Territory and Indochina. Speaking of which, you can now dock and make ships on Bayou.

4. On the topic of ships, remember how they used to fire their cannons randomly, resulting in cases where if two identical ships fought, the one that fired first could actually lose the battle because of random cannon fire? Yeah, that's no longer the case in the mod either. Ships now fire consistently and accordingly to their assigned rate of fire.

5. And one more amazing thing for this post: you know how villagers walked randomly around Mills and Plantations while gathering, resulting in wasted gather time which was only increased the more villagers you had on one Mill or Plantation? That's gone as well. When they gather from Mills and Plantations, villagers now stay in place just like on Farms and Rice Paddies.


I said "for this post" because I don't really plan to stop. The way to keeping this mod desirable is to offer features DE does not have, and to offer an overall more enjoyable AND replayable experience.
Yes, you could say it's a bad idea to keep investing in and working on the old game, but DE doesn't yet want big mods to be made for it and will likely not want that for a long time to come, because of continuous official updates and even the possibility of future DLC and "expansions", now that AoE2DE broke the ice in that regard, which will make a lot of the work us modders could put into the game for a big mod pointless.

Right now I'll continue working on my current mod as best as I can. I am also working on updating the entire UI to something nicer and cleaner (using some inspiration from DE) and I might even use DE to update some of the uglier textures in the game, like terrain textures. But we'll see about that.

So regardless if you still do it or not, if you've ever played my mod I want to thank you again for giving it a chance and I hope you'll try it again sometime.

The patcher can be found in the same location as always and on ModDB.