Saturday, January 17, 2026

The time has come: the full release of the Maltese is here!

A campaign inspired civilization of heroes and knights (and circles). Help the knights carve a new path for their order!

And to help the knights, other changes have also arrived, to name a few:

- map tweaks for Nomad, sizes and spawn locations
- you can train Ironclads from Factories if you build them near water and revolt (or if you play as Americans or Colombians)
- fixed several vanilla bugs related to save/loading and the ESOC observer UI (if you want to use it with the mod)
- optimizations for some smoke particle files and big underbrush models on some maps (for example Araucania)
- fixed "Out of sync Restoration" which can load multiplayer games and fixed "Out of sync" errors for some recorded games
- European civilizations can now send a Battleship, naval fortress that can train units
- fixed an issue where rotated buildings would not build on top of hunts
- the mod now works on Windows 7 again (maybe even on XP)
- fixed issues with ingame fonts being too small on high resolutions and missing ingame fonts on Linux
- new cards added to various civilizations and some civilizations received some roster changes
- added new Treaty Maps, Free For All Maps and Oriental Maps options to randomly select from among the best maps for those game types
- added new maps: Yellow River - Flood, Indochina - Inland, Oregon Trail, Urals, Colorado, Karafuto
- big improvements for all AIs

And many other changes you can read about in the Discord #sneak-peeks channel!

moddb.com/mods/improvement-mod/downloads/improvement-mod-manual-install-new
moddb.com/mods/improvement-mod/downloads/improvement-mod-launcher-new

A new Launcher has also been made by our AI master @ageekhere to replace the Patcher, and it can keep the mod up-to-date, change AI models and install prerequisites. But remember, it is not necessary to play the mod.

Thank you for playing!



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