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First of all, I will make European Settlers able to build Town Centers and Trading Posts just like Native and Asian villagers.
Second, Banks will disappear from the French and Barons will disappear from the British, the Dutch will keep their Banks though. Furthermore, Lumber Camps and Livestock Pens (the new Bakeries) will also disappear from all the civs that had them. I do have a plan for Livestock Pens but I need more time to figure it out.
Third, the Capitol will receive a utility makeover, the old Forts will make a comeback and I will probably combine the Command Post (Saloon) with the University.
Now, instead of the Lumber Camps, Banks, Barons and Livestock Pens, which were resources production buildings, the Church will take their place. You will be able to research a tech at the Church which enables it to generate coin. This will be present for all European civs, they will now have only one coin production building and that is it.
Why do I do this? Well, mainly because the old setup was too "over powered" for Europeans. And because this is how other, non-euro civs also have it.
This is all for now. I know some of you might dislike the new changes but I think it will turn out good.
Don't fight the system, embrace it. XD
Nah, I'm just kidding, death to all politicians!
I'm looking through the mod and I'm starting to question decisions I made a long time ago. For example, do Europeans really need all of those buildings? When I started this mod one of my main objectives was to add as many buildings as possible, but now I look back and it simply doesn't look as good as it once did.
So, I decided to make some changes. Now my main objective is to make every European building as useful as possible, because we had many useless buildings or many buildings that did too little.