Friday, May 25, 2012

Improvement Mod version 4.9

Aaaaaaand, it's here!
The most stable, complete and bug-less version of the mod so far, is out for everyone to enjoy!

What does it bring? Tons of tweaks and bug fixes, plus, of course, some new things.

Visual changes for the Crossbowman, Longbowman, Musketeer and Coureur de Bois. Some changes to the French and Russian homecities and some roll-backs on the unique Dutch and British techs. The first upgrades for artillery units have been made a little more expensive, from 250 to 300, which still seems too cheap but I'll leave it this way for now.
Made defensive buildings a little bit more stronger, but made the Bastion tech available from the Fortress Age.

And many other things, but I hate getting into details. I do love details but I hate getting into them...

So, just re-download the mod and make sure you tell everyone else to do the same, a future update is uncertain.

Speaking of French, WSH has made a file which translates the mod in French. You can try it out, I can't because I don't know French...

Monday, May 21, 2012

Age of Empires Online

I do not know how many of you have played the new free to play AoE Online, but those who haven't, you better get your ass there right now! It's basically complete by now with more updates to come.

AoEO is your casual AoE game, build on the AoE3 engine, being a combination between the first AoE and AoM, with a bit of AoE3 in there as well, it is free to play (pay to win), playable from Steam or GFWL, if Steam says the game doesn't support your country, like in my case...

The gameplay, everybody knows it. Even the PVP is exactly the same, everybody rushing like hell, building bases around your back and other crap like that... I hate this kind of stuff, reason for why I don't play RTS games online. And when I do, I play with friends, and we play "by the book", enjoying every second, not rushing like the world is ending...

So, get it right now, and tell us what do you think about it?
http://ageofempiresonline.com


Regarding the next update for the mod, it will be version 4.9, and will have many changes. Details soon.

Sunday, April 8, 2012

Improvement Mod version 4.8.4

As the survey draws to an end the answer is clear... there is no AI problem... there are people which experience some kind of bugs, but those are isolated cases, with probably good reasons (like previous uninstalled mods).

So, a... yeah, lets get down to business.

This new version is nothing big but I wanted to make sure the AI "fix" gets to everyone.
Still, it has a couple of new things.

Building rubble (including crops) now stay for a longer time. Nothing exaggerated of course.

Also some bug fixing.

PLEASE try out this new version and tell me if you get any error!

Thursday, March 29, 2012

Please work...

Well, as some of you might have noticed... the mod is broken... the mod's AI more exactly.

I said 'some' because it seems not everyone is getting the error, which is strange enough.

Even stranger is the fact that I don't know what's wrong... meaning I don't know what to fix...

Still, I made a little change and I hope it will fix it for everyone. I hope...

So, those who had the error, please download this:

http://www.mediafire.com/?w7776c48pq4o8u7

You know what to do with it.
Please report back!

Saturday, February 25, 2012

Improvement Mod version 4.8.3

A new day brings a new update!

Before I start let's make clear one thing, there is no extra Export in this version. As usually only Asians and the US use Export, no one else. Other ideas regarding the introduction of Export to European civilizations have been abandoned... it's not a dead idea though.

Now, moving to the important stuff.

The update contains the usual and necessary bug fixing plus a couple of new things.

Firstly, the impact effect for cannon balls fired from mortars (this includes all mortar units, including the Monitor) have been fixed. When dieing from a mortar shell the unit will be thrown in the air and stuff.

Tweaks in this area have been done for the Great Cannon and Great Bombard.

The second thing is a new feature, one of which many of you might have thought at.
Defensive buildings (Forts, Outposts, etc.) can now attack enemy defensive buildings and military buildings (Barracks, Stables, etc.) but they cannot attack economical buildings (Mills, Houses, etc.).

This might be the last update in some time so have fun!