I know the AI can be shit at times... My AI is based on the Draugur AI, which people said it was good, so that's why I used it. I then tweak it to train my units and build my buildings, as well as using the extra population I added. I also tried to tweak how it played, since people complained it was too slow and none aggressive.
I tried over and over again, and while a friend of mine seems to have nailed it I want to achieve that by my own terms. So, I left this message to someone here on the blog:
"Well, let me explain then.
What people don't seem to understand is that the AI has different personalities and strategies. Napoleon for example, favors cavalry and native units and has a balanced attack strategy, which means he attacks but he also builds protection for his base.
Elizabeth, British, she is a boomer, which means she first builds a powerful economy and then attacks.
Isabella, Spanish, she is a rusher. She doesn't care about base protection and spends all her resources on units with which she attacks you as often as she can.
But even with these built in strategies they do change the way they play sometimes. In one game for example, Isabella could chose a turtling strategy, which means she will build base defenses and attack less.
People just want the AI to attack continuously at all times, and while I am not completely against it, its simply very hard to tweak the AoE3 AI since it works in a weird, "lazy" way and requires a lot of codding to make it do even simple, basic things.
I did however, released a prototype AI. What is different in it? Simple, I removed all strategies and made everyone a rusher, even if some of them need an economy to evolve, like the Dutch because their Settlers cost coin, even so I removed every bit of personality and strategy from the AI and made what everyone seems to want.
And if this still doesn't satisfy my warmongering fans, then I will increase their rushing status even more and see what happens.
Thank you and please vote in the survey."
These are the personality descriptions from the AI file:
Elizabeth: Infantry oriented boomer, favors natives
Napoleon: Cav oriented, balanced, favors natives
Isabella: Rusher, disdains trading posts
Ivan: Infantry oriented turtler
Frederick: Cavalry oriented rusher
Maurice: Turtler, boomish, huge emphasis on trade
Henry: Artillery oriented boomer, favors trade
Suleiman: Artillery oriented, balanced
Gall: Extreme rush, ignores trade routes
Hiawatha: Balanced, trade and native bias.
Cuauhtemoc: Randomized, but usually light boom, defensive.
Kangxi: Infantry oriented turtler
Tokugawa: Extreme rush, ignores trade routes
Akbar: Cavalry oriented, balanced
Remember that they might change these strategies from time to time.