Wednesday, August 21, 2013

Revolutionary

The next installer powered update is close and this time I mean really close, a week away at most, I know I said this before in the last months but this time I really mean it.

So, this is your chance to get involved into the mod's last minute development and add an awesome, revolutionary idea!
And by revolutionary ideas I don't necessarily mean things no one has done before in any other mod, I mean radical, game changing ideas, like the increased population, the control flags, water treasures on all maps, the new euro resource and so on.

Note that the game has many restrictions modding wise, not everything can be made, but if you have an awesome, radical idea don't hold back and share it, it might just be possible and cool enough to become real!

I'll delay the installer release a bit if necessary but if I see no activity in this topic then I'll go ahead and release it earlier.

22 comments:

  1. you did realism, must do, that when shoot through walls, were always slip for units from rifles

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    1. Dunno what you mean but sadly it is impossible to make units NOT shoot through buildings, I tried.

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    2. Well I think u make wall and gateways on which units can walk over and the get height bonus

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  2. Some details about these new features?

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    1. Uhm, what do you mean?
      I don't think you understood the purpose of this topic, I am asking the players to come up with new, radical stuff.

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  3. Okay, I dunno how it is right now (played the mod a long time ago), so please don't yell at me, just answer "it's already done" if it's already done ;p

    The AI can build the Saloon in Blood, Ice and Steel campaigns, so it would be neat if the player could also do this and recruit "other" units - that would add some new flavor to the campaigns.

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    1. Mercenary building are enabled in campaigns for players, except for the "Blood" campaign, the first one.

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    2. These are great news!

      I guess there's no Saloon in Blood, because it doesn't fit in the "age", right? Or is it a limitation? Just asking for curiosity's sake :)

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    3. Yes, I believe it does not fit with the Age the campaign is set in and with the civ.

      In "Blood" for example, well the main civ is called Black's Mercenaries so of course you have mercs.

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    4. Yeah, I can agree with You about the "age" thing, but about the civ, that's why the units are called "mercenaries". As they are knights (of Saint John? I don't remember), they would probably consider using mercenaries to fight enemies they would consider "unworthy" of their attention, or just as auxiliaries (like recruiting natives).

      And John Black's Mercenaries are like the Saloon units turned into a nation, they are all mercenaries, able to be recruited by someone, who is not a mercenary, but needs mercenaries. Remember, that you can hire mercenaries from the home city (mercenaries from abroad), and the saloon is like a "home city mercenary recruiting place" (local mercenaries).

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    5. Once again, every single campaign except the first one has mercenaries.

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  4. where the beta tower? please do it

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  5. Make it able to have more than 2 teams. Like 2 vs 2 vs 2.

    Give the Dutch a new building texture. One like the French church or the Dutch church. I think it fits better with how the Dutch buildings looked like back then.

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    1. Impossible to have more teams. Even if it would be possible it would screw up maps, maps are made to handle 2 teams, it wouldn't know how to spawn players from 3 different teams.

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  6. 3 teams would be awesome!

    Just a change which i really care about: Britain houses generates villagers! This may cause a economic explosion. Unfair, i say.

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    1. Its from the original game! And its just a civ bonus, every civ has at least one bonus, like how Germans get free Uhlans with each shipment.

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  7. Hello, can you change the amount of units that can be selected ? I mean the 50 limit. Can it be enlarged to 100?

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    1. Ah, that´s a pity. And a next idea.
      1)Can you fix the export in Campaign and American civ? You are getting Fame and Export simultaneously. Fame can be used at the church, but in the Consulate you still need Export.

      2)In Turkish civ (Suleiman) can you remove the every-age-villager limit raising? I would prefer, that in the Mosque only is the Villager count improvement. And the amounts, 20, 40 and 60.

      Thanks for reply.

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    2. Also, can you fix the Town Center rotating? It is not working properly,when u try to rotate it rotates only the ground and it gets back, the building is not rotating.

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    3. 1. "Fame can be used at the church, but in the Consulate you still need Export."
      You just answered your own question. The Americans need both Export and Fame, but they can't be both displayed in the UI.

      2. I could but when I tackled that problem I came to the conclusion that its better to leave the civ limit increase because then they would have to fewer villagers compared to other civs.

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