Friday, May 25, 2012

Improvement Mod version 4.9

Aaaaaaand, it's here!
The most stable, complete and bug-less version of the mod so far, is out for everyone to enjoy!

What does it bring? Tons of tweaks and bug fixes, plus, of course, some new things.

Visual changes for the Crossbowman, Longbowman, Musketeer and Coureur de Bois. Some changes to the French and Russian homecities and some roll-backs on the unique Dutch and British techs. The first upgrades for artillery units have been made a little more expensive, from 250 to 300, which still seems too cheap but I'll leave it this way for now.
Made defensive buildings a little bit more stronger, but made the Bastion tech available from the Fortress Age.

And many other things, but I hate getting into details. I do love details but I hate getting into them...

So, just re-download the mod and make sure you tell everyone else to do the same, a future update is uncertain.

Speaking of French, WSH has made a file which translates the mod in French. You can try it out, I can't because I don't know French...

17 comments:

  1. Planning you will add a new civilization of Malta for version 5.0? I'd love to

    ReplyDelete
    Replies
    1. I wanted add Italy at some point, and actually made some progress, but it was too much work to make it unique and different so I abandon it.
      Maybe, some day, I'll add another civ.

      Delete
    2. For Malta can take the example of http://aoe3.heavengames.com/downloads/showfile.php?fileid=2436

      Delete
  2. Replies
    1. Would love to the mod have been added the other two campaigns civilization acts of Blood and Ice

      Delete
  3. Great work! But anyway, I saw that you and roman were disussing about dissassembling, and I want to say somethings about it:
    1st: Firstly, you need to read tutorials and books about it
    2nd: Make sure your age3y.exe is unencrypted, although I think it is sicne it doesn't need a cd....

    ReplyDelete
    Replies
    1. use the dissassembler "IDA Pro", he is the most powerful in the world

      Delete
    2. Don't worry, I'm not mad to get into that...
      But thanks for playing my mod!:)

      Delete
    3. But hey Mandos! Look what you can probably do if you study assembly and disassemble the aoe3 exe:
      -Unhardcode somethings, like: revolutionaries, autogather switching, pop limit, AI limit, UI-related thigs, market/consulate related things, etc.. Think about that, you can make a revolution in aoe3...
      ~~plays revooltin song~~

      @Roman2211: It is better to use the free version of IDA, which is only a little bit older and has teh same features of the Pro version...

      Delete
    4. I talked about the free Pro version, that is hacked
      http://www.torrentdownloads.net/torrent/1652966582/Hex-Rays+IDA+Pro+Advanced+v6+1+Windows+incl+Hex-Rays+x86+Depiler+v1+5+READ+NFO-RDW

      Delete
    5. Hm, well anyway, I'm gonna learn assembly myself. gg

      Delete
  4. Now to the other:
    I was very upset the shooting through walls, the walls can be added the effect of multipliers welcomed in the tree? when the gun trying to shoot at a unit on the map is a tree or a forest, flying bullets, and they (the tree) fall, the same effect, you should try to pick up on the walls, the walls are strong, a bullet through the wall will not fly (I think)

    ReplyDelete
  5. I found the error:
    A. no improvement from the French crossbowmen to imperial
    Two. Why only French and Spanish explorer can build "Native Embassy"

    ReplyDelete
    Replies
    1. No one but the Portuguese can upgrade their Crossbowmen to Imperial using Church (University) cards...

      The Spanish and French had the most encounters with natives in America, both positive and negative, so it's normal for them to be able to build Embassies.

      Delete
  6. Also, do you allow me to use the icons and the sorta code of your university ?

    ReplyDelete

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