So here it is, as promised. If you have used the patcher, then this update is nothing new, you are already up-to-date, but if not, THEN GET IT NOW!!!
As you will see, this update is veeeeery big. And it wouldn't have been so big without the patcher, which let me release and test stuff at anytime. Big thanks to everyone that reported problems and especially HUGE THANKS to Shyke!
Now lets get down to business...
Change log:
- Europeans get an infinite tech at the Capitol which can be used to sell Export for home city shipments, as you use this tech it gets more expensive 3 times
- fixed Canoe sounds
- State Religion now increases healing speed of Healers
- added the Independent Government tech to the Revolution civs, replaces Civilized Government
- added the Dove (female assassin) as mercenary
- added the 7 Dove Assassins card to the USA, British and Russians
- the Spy can now score critical hits
- added the Sapper to the Revolution civs, can build military buildings
- added the Saker to the Spanish, Indians and Knights of St. John, first European Age2 cannon
- to unlock the Saker and Monitor, Asian players need to ally with an European (or US) nation
- you can have only 20 chests of coin at a time from the Treasury (spamming issues)
- fixed a long standing bug with archers flaming arrows
- Warrior Priests, Generals, Shoguns and Mansabdars can now score critical hits
- the Skull Knight now has a melee attack against buildings
- the Oneida Rider now has a torch as main weapon
- added hoof walking sounds to all horses (if you notice missing ones please let me know)
- added the Baron (coin production unit) to the British (removed Bank)
- renamed "Colonial Age" to "Expansion Age" and "Fortress Age" to "Enlightenment Age" (fits Natives and Asians better)
- improved the Renegade Spanish cards, now also sends Conquistadors and Sakers
- enabled map specific mercenaries for Natives at the Native Embassy
- added new animations for the Halberdier (awesome)
- added more units on trade routes (?)
- added the Fishery (water building) to all civs (buildable by Fishing Boats)
- the Portuguese Covered Wagons can now train Settlers
- the Mortar now has a melee attack in the fixed Bombard Mode
- improved the Regicide Regent (higher damage and some new skills)
- added the Native Confederacy Support tech to the Council's Hut and High Temple
- fixed some Native projectiles
- improved civs descriptions...
- fixed population additions...
- Age4 and 5 will give 10 pop each for all civs
- Chinese Age5 will give 20 pop
- Independent Government will give 10 pop (revolution)
- all Revolution civs will have a max pop of 220
- Civilized Government will give 20 pop to all civs
- all civs will have a max pop of 240 except for the Chinese who will have 250
- bug fixes...
The next installer release... is so far... But I can tell you one important thing that it will contain...
Although the community didn't seem to agree, I WILL be replacing the Dutch with the USA, but HOLD ON, don't rage just yet.
It's not as bad as some of you might think. I will combine the Dutch and the USA and make a new awesome unique civ, and when it's done I am sure that most of you will like it.
Anyway, that's more of a future project so uhm... enjoy everything else until then.
Thursday, October 11, 2012
Saturday, October 6, 2012
How to fix the Rifleman bug!
To fix the US Rifleman bug you must:
1. Go to where the game is installed...
\Program Files\Microsoft Games\Age of Empires III\
\Steam\steamapps\Age of Empires 3\bin\
2. Then go to...
\art\units\infantry_ranged\
3. And delete the "riflemanus" folder...
4. Then run the Patcher...
5. And it's fixed! Enjoy.
In other news, a new installer powered update is coming. If you are using the patcher then you are already up-to-date, but I promised I will also release installers so that's what I'm going to do.
Oh, and the forum is online... I don't expect it to be active, but if I already made it, why not make it public...
Thank you for playing.
Monday, September 10, 2012
Goodbye Dutch, welcome USA!
As you all should know adding new civilizations in AoE3 is a pain... It can be done but it will never look and work like the original civs. I am talking about the inability to create a new USA home city. The mod gives you already made USA home cities for both Deathmatch and normal play, but you cannot create a new one by your self. This is "hardcoded" stuff.
When I came up with the idea to add the USA, I also came up with an idea on how to implement it perfectly, but sadly it isn't a perfect idea... most of you, if not all, will hate it... but for now, it's the only way....
The Dutch are the smallest civ from AoE3 from all points of view. They were only added in the game because they had many colonists in the New World, but as a military force, they were nothing compared to the other civs.
Now, we all know people want the USA badly, so here is the deal: I want to permanently replace the Dutch with the USA.
Don't worry, dutch techs and units will not be lost, they will either be transferred to other civs or added as mercenaries.
The Dutch consulate will remain and I will try to make the AI work with the USA.
This is not hammered yet, I'ts just an idea, and it's up to YOU to decide what I should do.
So please vote in the survey, leave your opinion and I will work on that.
Thank you for your time.
When I came up with the idea to add the USA, I also came up with an idea on how to implement it perfectly, but sadly it isn't a perfect idea... most of you, if not all, will hate it... but for now, it's the only way....
The Dutch are the smallest civ from AoE3 from all points of view. They were only added in the game because they had many colonists in the New World, but as a military force, they were nothing compared to the other civs.
Now, we all know people want the USA badly, so here is the deal: I want to permanently replace the Dutch with the USA.
Don't worry, dutch techs and units will not be lost, they will either be transferred to other civs or added as mercenaries.
The Dutch consulate will remain and I will try to make the AI work with the USA.
This is not hammered yet, I'ts just an idea, and it's up to YOU to decide what I should do.
So please vote in the survey, leave your opinion and I will work on that.
Thank you for your time.
Monday, August 27, 2012
Patcher fix!
I know some of you have problems with the patcher, but it has been released as a work in progress, meaning that it has been updated and improved in time and the older versions don't properly work anymore.
So please download THIS! updated version, place it in your AoE3 directory and run it as administrator.
Don't forget that the patcher can also be used as a full downloader and installer for the mod, meaning that you can simply place the patcher in a clean install of AoE3, run it and it will install the mod.
The patcher server is in US, so the further you are from it, the slower the patcher will work.
Now, about the forum, most of you do want it, but sadly there are not many of you...
I have seen many inactive AoE3 related forums, and this would be just one of them...
For now, keep posting comments here on the blog if you have any problems, a forum is very unlikely to come.
Thank you for playing the Improvement Mod!
Saturday, August 18, 2012
Improvement Mod updates
I will post here information about small updates and update the thread as I release them.
These small updates will be downloaded only via the patcher.
Once in a while, after the change log gets big enough, I will also release those small updates in a full installer.
Got it? Ok, lets get started...
Change log:
- Europeans get an infinite tech at the Capitol which can be used to sell Export for home city shipments, as you use this tech it gets more expensive 3 times
- fixed Canoe sounds
- State Religion now increases healing speed of Healers
- added the Independent Government tech to the Revolution civs, replaces Civilized Government
- added the Dove (female assassin) as mercenary
- added the 7 Dove Assassins card to the USA, British and Russians
- the Spy can now score critical hits
- added the Sapper to the Revolution civs, can build military buildings
- added the Saker to the Spanish, Indians and Knights of St. John, first European Age2 cannon
- to unlock the Saker and Monitor, Asian players need to ally with an European (or US) nation
- you can have only 20 chests of coin at a time from the Treasury (spamming issues)
- fixed a long standing bug with archers flaming arrows
- Warrior Priests, Generals, Shoguns and Mansabdars can now score critical hits
- the Skull Knight now has a melee attack against buildings
- the Oneida Rider now has a torch as main weapon
- added hoof walking sounds to all horses (if you notice missing ones please let me know)
- added the Baron (coin production unit) to the British (removed Bank)
- renamed "Colonial Age" to "Expansion Age" and "Fortress Age" to "Enlightenment Age" (fits Natives and Asians better)
- improved the Renegade Spanish cards, now also sends Conquistadors and Sakers
- enabled map specific mercenaries for Natives at the Native Embassy
- added new animations for the Halberdier (awesome)
- added more units on trade routes (?)
- added the Fishery (water building) to all civs (buildable by Fishing Boats)
- the Portuguese Covered Wagons can now train Settlers
- the Mortar now has a melee attack in the fixed Bombard Mode
- improved the Regicide Regent (higher damage and some new skills)
- added the Native Confederacy Support tech to the Council's Hut and High Temple
- fixed some Native projectiles
- improved civs descriptions...
- fixed population additions...
- Age4 and 5 will give 10 pop each for all civs
- Chinese Age5 will give 20 pop
- Independent Government will give 10 pop (revolution)
- all Revolution civs will have a max pop of 220
- Civilized Government will give 20 pop to all civs
- all civs will have a max pop of 240 except for the Chinese who will have 250
- bug fixes...
Again, if you get errors in the patcher relating the game's exes download THESE! and put them into the game's directory then run the patcher again.
That error could also mean that your game is not updated to the latest official version, so go HERE! and get the latest official updates.
If you install the updates there is no reason to get the exes.
Please download an improved version of the patcher from HERE! which will surely fix all your problems.
PS: I forgot to tell you all that, if the patcher has any problems connecting to the server and errors appear, try looking into your firewall, because it might be blocked by your antivirus.
If it still doesn't work then try running it as administrator.
These small updates will be downloaded only via the patcher.
Once in a while, after the change log gets big enough, I will also release those small updates in a full installer.
Got it? Ok, lets get started...
Change log:
- Europeans get an infinite tech at the Capitol which can be used to sell Export for home city shipments, as you use this tech it gets more expensive 3 times
- fixed Canoe sounds
- State Religion now increases healing speed of Healers
- added the Independent Government tech to the Revolution civs, replaces Civilized Government
- added the Dove (female assassin) as mercenary
- added the 7 Dove Assassins card to the USA, British and Russians
- the Spy can now score critical hits
- added the Sapper to the Revolution civs, can build military buildings
- added the Saker to the Spanish, Indians and Knights of St. John, first European Age2 cannon
- to unlock the Saker and Monitor, Asian players need to ally with an European (or US) nation
- you can have only 20 chests of coin at a time from the Treasury (spamming issues)
- fixed a long standing bug with archers flaming arrows
- Warrior Priests, Generals, Shoguns and Mansabdars can now score critical hits
- the Skull Knight now has a melee attack against buildings
- the Oneida Rider now has a torch as main weapon
- added hoof walking sounds to all horses (if you notice missing ones please let me know)
- added the Baron (coin production unit) to the British (removed Bank)
- renamed "Colonial Age" to "Expansion Age" and "Fortress Age" to "Enlightenment Age" (fits Natives and Asians better)
- improved the Renegade Spanish cards, now also sends Conquistadors and Sakers
- enabled map specific mercenaries for Natives at the Native Embassy
- added new animations for the Halberdier (awesome)
- added more units on trade routes (?)
- added the Fishery (water building) to all civs (buildable by Fishing Boats)
- the Portuguese Covered Wagons can now train Settlers
- the Mortar now has a melee attack in the fixed Bombard Mode
- improved the Regicide Regent (higher damage and some new skills)
- added the Native Confederacy Support tech to the Council's Hut and High Temple
- fixed some Native projectiles
- improved civs descriptions...
- fixed population additions...
- Age4 and 5 will give 10 pop each for all civs
- Chinese Age5 will give 20 pop
- Independent Government will give 10 pop (revolution)
- all Revolution civs will have a max pop of 220
- Civilized Government will give 20 pop to all civs
- all civs will have a max pop of 240 except for the Chinese who will have 250
- bug fixes...
Again, if you get errors in the patcher relating the game's exes download THESE! and put them into the game's directory then run the patcher again.
That error could also mean that your game is not updated to the latest official version, so go HERE! and get the latest official updates.
If you install the updates there is no reason to get the exes.
Please download an improved version of the patcher from HERE! which will surely fix all your problems.
PS: I forgot to tell you all that, if the patcher has any problems connecting to the server and errors appear, try looking into your firewall, because it might be blocked by your antivirus.
If it still doesn't work then try running it as administrator.
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