This is of course still in development and there will be bugs and some inconsistencies. If you have problems with maps failing to load please report the name of the map, as well as other problems you might find.
This is also a big feature the mod adds and a step closer to version 5.5... I mean 5.4! Why did I change it? Well, I kinda wanted version 5.5 to be the final one, but since the game still has and will have bugs, modded and un-modded alike, the next version will clearly not be the last.
When will it come? Who knows. The more problems you guys report the faster I will wrap everything together and do it. And yes, I need bug reports, not suggestions for new stuff.
Thank you and please help me to make the mod better!
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I have added a new graphical enhancer to the mod called SweetFX. It makes AoE3 look a bit more colorful, smoother and clearer.
To enable it you must have all visual settings maxed out, especially "Shader Quality" which needs to be put on "Very High". To disable it put "Shader Quality" on "High" or lower.
You can also enable and disable the graphical enhancer in-game by pressing the "Scroll Lock" key.
Please leave your opinion about this visual enhancement in the comments!
when using gameranger, the game wont even auto select multiplayer or any of that anymore.
ReplyDeleteWhat...? Not my fault dude. I did not touch the menu, the UI, interface, nothing related.
DeleteI can not look at a star for chief Sioux
ReplyDeleteWhy did you do?
Because I wanted to. Please stop spamming and stop playing my mod if you want.
Deleteplease return the old circle, then it will stop
DeleteI like your mod, and I can not stop playing
DeleteI will NEVER "return the old circle".
Deleteand because of this small, you blocked me in skype
DeleteWhy should we quarrel?
The visual enhancement is somewhere mediocre. objects are less smooth. I do like the warmer colours though. I hope you will make it smoother in the upcoming patch.
ReplyDeleteWell, that is a little bug the enhancer has but it is said they will fix it soon, nothing I can do.
DeleteAlthough textures are clearer now, especially the ones which are further.
**Important!!!**
ReplyDeleteI noticed that you've modified the number of citoyens avaliable for the Ottomans; my town center have just created 75 guys... I think that they're a bit too many, so: which file and which string have I to change, to restore the ancient values (or to add values that I like)?
Oh crap, the Ottomans... Sorry, this was not intended, I will fix it.
DeleteI made each Age add 10 to the villager train limit but I forgot about Ottomans.
:) Maybe you can adjust it and add a minor bonus for them. Something like 2 more villagers each age.
DeleteI've got another question. I think that the new population limit is too high, it's very difficult to counter enemy spam with the limit of 300 and (for me) the strategy dies, the game it's only like create more and more and more cannons to destroy the millions of enemy units.
But I know that a lot of ppl likes high population limit (or no limit), so I ask you: how can i lower the limit by miself?
Thank you so much! :)
Yes indeed, I need to add something to the Ottomans.
DeleteAs for the pop, yes, about 95% of the people who play want as much pop as possible...
To remove it do this: go in "techtreey" and look for 'Colonialize', 'Foretressize', 'Industrialize' and 'Imperialize' and delete the codes that add extra pop.
This will return the game to the default 200 pop.
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DeleteIt's this string?
DeleteEffect type ='Data' amount ='40.00' subtype ='PopulationCapExtra' relativity ='Absolute'
Sorry but I'm not an expert :)
So if I put 'Data' amount ='20.00' pop limit will increase of 20 in this age, right?
Yeah but... There's a little trick (bug) to this technique. Its hard to explain. If you look how I did it I did not make the tech add 10 pop each age, I made the tech add the exact extra pop I want for that Age.
DeleteSo if you want to have 40 or 20 extra pop in the Imperial Age you must put 40 or 20 in the code, even if you added 10 extra pop in the Industrial Age, you don't put 30 to make up 40, you need to put exactly the number you want.
I am 100% sure you didn't understood my point. :)
But I can't explain it better.
I'll make you know ; these days I'm not at home, but I'll try soon :)
DeleteExample:
I add 10 popcap to the colonial age
fortress age 20 popcap
industrial age 30 popcap
result: 230 popcap (200 default + 30). Right? :)
Yes, that should do it. I hope you get it working.
DeleteSorry, I wrote "citoyens" in French... It's citizens :)
ReplyDeleteI found my old game disks, loaded them up after a few years collecting dust after the death of old laptop. I found your mod, and it is spectacular. I have thoroughly enjoyed the changes in comparison to the original game. Thank you so much (bow)
ReplyDeleteThe pleasure is mine good sir.
DeleteThank you.