Sunday, April 8, 2012

Improvement Mod version 4.8.4

As the survey draws to an end the answer is clear... there is no AI problem... there are people which experience some kind of bugs, but those are isolated cases, with probably good reasons (like previous uninstalled mods).

So, a... yeah, lets get down to business.

This new version is nothing big but I wanted to make sure the AI "fix" gets to everyone.
Still, it has a couple of new things.

Building rubble (including crops) now stay for a longer time. Nothing exaggerated of course.

Also some bug fixing.

PLEASE try out this new version and tell me if you get any error!

Thursday, March 29, 2012

Please work...

Well, as some of you might have noticed... the mod is broken... the mod's AI more exactly.

I said 'some' because it seems not everyone is getting the error, which is strange enough.

Even stranger is the fact that I don't know what's wrong... meaning I don't know what to fix...

Still, I made a little change and I hope it will fix it for everyone. I hope...

So, those who had the error, please download this:

http://www.mediafire.com/?w7776c48pq4o8u7

You know what to do with it.
Please report back!

Saturday, February 25, 2012

Improvement Mod version 4.8.3

A new day brings a new update!

Before I start let's make clear one thing, there is no extra Export in this version. As usually only Asians and the US use Export, no one else. Other ideas regarding the introduction of Export to European civilizations have been abandoned... it's not a dead idea though.

Now, moving to the important stuff.

The update contains the usual and necessary bug fixing plus a couple of new things.

Firstly, the impact effect for cannon balls fired from mortars (this includes all mortar units, including the Monitor) have been fixed. When dieing from a mortar shell the unit will be thrown in the air and stuff.

Tweaks in this area have been done for the Great Cannon and Great Bombard.

The second thing is a new feature, one of which many of you might have thought at.
Defensive buildings (Forts, Outposts, etc.) can now attack enemy defensive buildings and military buildings (Barracks, Stables, etc.) but they cannot attack economical buildings (Mills, Houses, etc.).

This might be the last update in some time so have fun!

Saturday, January 28, 2012

Improvement Mod version 4.8.2

Yes, finally...

AI not training Spies, being a little bit more aggressive and other AI changes, Japanese use the US Consulate units, it's all here.

The usual bug fixing, aaaaand... the US can now use the Consulate to ally with European powers.

You will fell the need to tell me to change or add new Consulate allies or techs for the US, so please don't...
They might not be perfect, but enough for a civilization made after Europeans without the ability to revolt and without melee infantry.

And yes, a new download option has been added for Mac users, but anyone can use it.
Inside the zip you will find the mod without the installer, which means you need to manually install it.

Tuesday, January 24, 2012

I need bugs!

I really want to release a new version which contains much needed AI changes, like the one which will stop the bots from training Spies... This has been a very reported problem and it was my mistake because it wasn't fixed in the last update.

Not only this, but the AI personalities have been slightly altered like they where before I 'converted' the mod to Steam.

But, so far, to few bugs have been reported, and to release a new update i need to fix and change more things....
So don't be shy, tell me every single problem you find, only by doing that it will get fixed.

I also noticed that people who use Mac visit the blog and probably leave empty handed...
I know that Macs can't run installers so when the new version will be released I will also release a zip with the mod inside which will need to be manually installed.

Hopefully this will make everyone happy.
No big deal with copying some files and folders into the AoE3 directory, so don't worry...