I remembered this place exists so here's some change logs I posted on the Discord server and ModDB of all the goodies the mod has received over the recent years because yes, it's still going strong with no stop in sight:
- added new maps: Andes - Lower, Kazakh Steppe, Caucasus, Appalachians, Grand Canyon, Bosawas, Guatemala, Viedma, Chattahoochee, Hokkaido, Kyushu, Shikoku, Nile River, Cape Agulhas, New Guinea, Micronesia, Calcutta, Nepal, Manitoba, Zavkhan, Greenland, Newfoundland, Shangri La, El Dorado
- added new special ESOC maps: Vietnam renamed to Plymouth, Herald Island renamed to North Pole (replaces Winter Wonderland)
- the following maps now have naval trade routes: Alaska, Caribbean, Hispaniola, Dhaka, Honshu (and Regicide Honshu), Cape Agulhas
- American, Swedish, Italian, Maltese and Colombian AIs now have unique voice sets; the Alain and Bolivar AIs use the same voices from the campaign
- added new Asian, African and European revolutions: Indonesia, Malaysia, Philippines, Egypt, Barbary States, South Africa, Romania, Hungary and Poland
- added new random Firepit dances; each age Native players will get a fixed dance and a random dance (except for Age 5)
- you now get Wonder Wagons as Asian civs when starting in later ages to build missed wonders; also buffed various wonders
- added new activatable abilities for many Explorers and Warchiefs, obtainable via their specific cards
- homecity deck card limit increased to 40; deck size is now increased every 5 homecity levels
- Japanese Monks can now gather from Berry Bushes and Orchards
- fixed names and descriptions of newly added passives and auras not showing up
- fixed random hero names not working properly when creating a new homecity
- fixed the textures, player color and transparency of multiple buildings and units
- fixed a silent crash from the original game related to an Indian Town Center model
- fixed the infamous cliff lag for all cliffs and maps (scenarios need cliffs reapplied inside the editor)
- fixed a looping "can't do" sound bug related to the Fire Pit
- fixed various map bugs and inconsistencies
- improved the textures of various buildings, units and trees
- female Pronghorns now exist
- significantly buffed the healing speed of all healers and buildings (such as Field Hospitals and Aid Tents)
- fixed units with auras from flickering when behind buildings or trees (legacy bug)
- fixed numerous homecity, proto and techtree code issues, bugs and inconsistencies
- added the Sika Deer, Honshu Wolf and a new treasure to the four Japanese maps
- added HD portraits for Politicians, Revolutionaries, Council Members, Consulate Allies and Wonders
- added HD sounds for Alligators/Crocodiles, Camels, Lions and Pandas
- added HD flags to the UI and ingame (heroes can now also paint the ground with flags)
- improved the textures of various buildings, units and trees
- overhauled and remade more parts of the game's UI
- optimized terrain textures further
- new animations for some pikemen and swordsmen
- added improved water effects
- upscaled textures of Native Asian buildings
- homecities no longer display incomplete models on 16:9 resolutions (basically a widescreen HC fix)
- upscaled and improved various textures from the Sioux, Iroquois and Indian homecities
- fixed the campaign menu UI not selecting scenarios properly
- overhauled and remade more parts of the game's UI
- added new portraits for all AI personalities
- tweaked the food balance and visuals of multiple maps
- Japanese can now train Sacred Cows from Shrines
- different unit types can now move together in formation when selecting the same tactic
- added a new model for the Swedish Flagship and added new (steam) ships to British, Americans and Indians
- restored Explorer, Warchief and Monk hitpoints (buffed from previous mod values)
- Architects can now build more buildings (TCs, TPs and Docks)
- Crazy Horse can now build Campfires (that heal units and offer LOS)
- reconverted terrain textures to fix mipmapping and improved some cliff textures
- added Pheasants and Rabbits (plus Chickens) as starting random animals
- added the Peafowl as a new hunt on some of the new south east Asian maps
- added the Seal as a new hunt on some of the new north American/Asian maps
- upscaled textures of Native American village buildings
- female Moose and female Turkeys now exist
- upscaled all animal textures
- fixed broken player spawns on Florida
- added capturable Trading Posts on Arizona
- the Aztec Warchief is now ranged (rebalanced accordingly)
- more new HD sounds (arrows, crossbows, buildings, impacts)
- new exe icon and new HD ingame mouse cursors
- added cultural ambient sounds to the Ottoman homecity and Mosque
- added new soundtracks during quiet moments and during battles
- restored a censored campaign voice line for Morgan Black
- Fencibles now have two types of armor ( ͡° ͜ʖ ͡°)
- file structure optimizations
- the mod is now fully compatible with Windows 11
- UI texture optimizations and further UI redesign
- optimizations for sound files added by the mod
- added new firing sounds for ships, cannons, muskets and modern rifles
- fixes for two memory errors
- recolored multiple bodies of water
- AI fixes and improvements
You can now select what AI the mod uses from the Patcher. there are currently 5 available options, very different from each other.
Remember that you need to press "Start AoE3 Imp Mod" in the Patcher at least once after selecting a different AI for it to be installed