tag:blogger.com,1999:blog-7110430573872694648.post7876855256747226613..comments2023-04-28T15:51:24.418+03:00Comments on AoE3 Improvement Mod: Master PlanMandoshttp://www.blogger.com/profile/09656370183105303427noreply@blogger.comBlogger89125tag:blogger.com,1999:blog-7110430573872694648.post-391436958542105882013-01-31T09:23:25.477+02:002013-01-31T09:23:25.477+02:00No problem Mandos, hope to see the Coutelier makes...No problem Mandos, hope to see the Coutelier makes a unique comeback soon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-72863970844899206322013-01-31T09:21:27.639+02:002013-01-31T09:21:27.639+02:00This comment has been removed by the author.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-84977801510270008932013-01-31T06:03:30.103+02:002013-01-31T06:03:30.103+02:00The Coutelier was trainable at the Native Embassy ...The Coutelier was trainable at the Native Embassy which the French and British were able to build.<br />I'm talking about the past here because now I completely removed Native Embassies from Euros and left them as a Native only bonus.<br /><br />Thanks for reminding me about the Coutelier.<br /><br />As for the Barracks, I think I left it as a British only bonus, remember how I whine about Euros lacking bonuses, well I did some stuff to fix that.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-73768093495136477992013-01-31T05:29:52.002+02:002013-01-31T05:29:52.002+02:00Hey Mandos, there seems to be a error in the code ...Hey Mandos, there seems to be a error in the code you made, unless I haven't been paying enough attention of the changes made to the various civs. <br /><br />1. The coutelier for the French is disabled. To be precise, the tech tree files has him enabled for the French civ, however the coutelier is not enabled at the Barracks in the protoy.xml file. This could be an error or it could be intentional. Just wanted to point that out to you. Oh, and the barracks is not enabled for the French or Prussians at age 1, contrary to previous versions of the mod that I have played.<br /><br />Anyhow, hope you good progress upon the next version of the mod. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-2034225077542336012013-01-29T13:00:03.018+02:002013-01-29T13:00:03.018+02:00This bug has been reported many times but I swear ...This bug has been reported many times but I swear I do not know what's wrong.<br />For me it works perfectly fine all the time, I searched everywhere, nothing pooped up.<br /><br />I know what could cause it, but it shouldn't happen at all.<br />I'll try to fix it for this next release.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-35593610344810067282013-01-29T12:57:08.506+02:002013-01-29T12:57:08.506+02:00Why does everyone think that...
Dude, it's jus...Why does everyone think that...<br />Dude, it's just my way of speaking to be rude and sarcastic. Hate it or love it, that's who I am.<br /><br />I'm also a gamer, I've been in many communities, the internet made me an asshole...<br /><br />I don't intent anything bad, I just tell the naked truth and refuse suggestions which I think do not fit the mod or are impossible/too hard to make and give back nothing.<br /><br />I know what mods for other games do, I always bitch about it to other modders, I hate the limitations AoE3 modding has, but this is it, AoE3 has no official modding support like let's say... Team Fortress 2 or Command & Conquer or many others.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-48037787173100006922013-01-29T06:03:16.233+02:002013-01-29T06:03:16.233+02:00Oh also, i would like to add a bug report in case ...Oh also, i would like to add a bug report in case it had not been added.<br /><br />When you play a game with the sioux, some villagers (not all) are invisible and only selectable if u double click a visible village nearby to select all villies... or if use the idle villager button. I did not check if this is totally random or one of the sioux villagers (female or male) is glitched.<br /><br />Happens in multiplayer matches, idk if it does on singleplayer (or if it even makes any difference).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-81157210149411902472013-01-29T05:53:42.745+02:002013-01-29T05:53:42.745+02:00Hey Mandos. its me again. You`re romanian? cool. M...Hey Mandos. its me again. You`re romanian? cool. My gf is also from there and i wanna visit the country one day. Also ive been reading some of your comments and saw you loosing your cool. XD<br /><br />The thing about being a modder or being a creator of anything when you allow people to give opinions is that they see you as a person capable of realizing dreams. So of course, they might want you to do this or do that, because they see you as a superior being who can make things more interesting. You earn respect. The only problem is that people in general tend to think your abilities are endless and we cant really understand your limitations due to the fact we are not messing with the tools ourselves, because of the high regard and faith everyone have in you due to you being able to make dreams come true. XD<br /><br />Then again, recently i got into playing mods of games, and i saw with my eyes what good designed mods can do to a game. They can revitalize, give new directions, make it much more interesting. Modders are people who can make something fans really love.<br /><br />Its normal that people will get in your nerve one hour or another, but when those things happens, just breath, relax, and remember why you go thro all of this trouble. :) Stay firm and strong, pal. I dont know what are your motivations to make this mod, but i think you are doing a good job so far to give this game a refreshment.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-41818562751509264262013-01-29T03:33:50.633+02:002013-01-29T03:33:50.633+02:00It's hard to explain...
Thing is, as modders, ...It's hard to explain...<br />Thing is, as modders, we don't have all the tools to do everything properly.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-12465249922399513252013-01-29T01:56:40.426+02:002013-01-29T01:56:40.426+02:00Hey Mandos, just did some testing with the bugs, h...Hey Mandos, just did some testing with the bugs, hope the results will help you.<br /><br />1. The Redcoat hat glitch seems to be a rare graphical glitch that sometimes happen in the editor or in game if the Game settings are all set to the lowest possible, it's still rare as it happens sometimes.<br /><br />3. The consulate bug only occurs when ever you load a game up. When I started a new game, the glitch does not happen, until I save and reload the game, which then needs you to revoke and reinstate the treaty to fix.<br /><br />I also have a question; if the main problem with adding new units the potential errors due to more textures, can you just make clones of the same unit with a different name, registry, same textures, and change some stats around to make them different? Or is there a limit to how many objects can be loaded into the game at the same time?<br /><br />Thank you, and good luck.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-76473998480431844622013-01-28T17:26:49.787+02:002013-01-28T17:26:49.787+02:00I said there is no working pig in the game.
There ...I said there is no working pig in the game.<br />There is a pig but it's not working, it's not finished.<br />Please understand Roman.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-37912130661705651272013-01-28T14:17:37.242+02:002013-01-28T14:17:37.242+02:00the game is a pig in file "Art1.bar", I ...the game is a pig in file "Art1.bar", I had in mind that the card (icons) is not, but I've seen, or in NE, or in WOTTARoman2211https://www.blogger.com/profile/05906382396872577073noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-86817499511906848352013-01-28T13:02:37.711+02:002013-01-28T13:02:37.711+02:00The "pig" from NE is just a re-skinned t...The "pig" from NE is just a re-skinned tapir...<br />So no, the game has no working pigs.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-435378222227229302013-01-28T09:56:32.821+02:002013-01-28T09:56:32.821+02:00noob proposition
the game is a pig, it will be add...noob proposition<br />the game is a pig, it will be added to the Livestock Pen?<br />cards is in Napoleonic Era (it seems)Roman2211https://www.blogger.com/profile/05906382396872577073noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-10624359142883113852013-01-28T06:09:53.253+02:002013-01-28T06:09:53.253+02:00Sorry Mandos, it's just that I prefer maps wit...Sorry Mandos, it's just that I prefer maps with large oceans, which are mostly based in Asia, despite playing the original years back with my hard copy, I didn't find any of the bow and melee upgrades from the natives that amazing, and I also didn't find the native units with the exception of the native skirmishers (which is the only way to get skirmishers as the British without HC cards) that interesting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-89423927952218488642013-01-28T06:06:16.591+02:002013-01-28T06:06:16.591+02:00Mandos, that is why I removed the post, as I reali...Mandos, that is why I removed the post, as I realize it is too much to implement. The rifles of the industrial era were quite accurate. For bug #2, I apologize, I was doing some experiments on the French Dragoons to somehow make them more unique (decreasing their production time by 30%, at the cost of 60% fire power, to stay in line with the fact that French Dragoons of the 18th century were horribly neglected), I accidentally left the data file in the folder. However bug 2 and three still stands, I can post a image on flickr if you so wish. And please leave the craniquer for the French, instead of bringing back the Dragoons, until the French Dragoons can be made unique somehow. Thank you very much Mandos.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-49660909861799771292013-01-28T02:36:05.353+02:002013-01-28T02:36:05.353+02:001. What you see in the Act3 mission is done with t...1. What you see in the Act3 mission is done with triggers, special setting for scenarios.<br />Too hard to be done on Skirmish maps, also I don't even know how to do it...<br />I can however fix the bug in the Act3 mission.<br /><br />2. That is not true. Some natives have some really cool and useful techs. Also, since the Trading Post is the same for the railroad and natives villages, I can't make one generate resources without affecting the other...<br /><br />Thanks for the suggestions and keep them coming!<br />Though I might advice to wait a bit and maybe make a big list because I am really busy right now since tomorrow I wanna release the Fame super update and I have a lot of work to do.<br /><br />There are many, many changes in this update.<br />You could post your suggestions after the update if you want.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-27432532412084492722013-01-28T01:58:55.765+02:002013-01-28T01:58:55.765+02:00This comment has been removed by the author.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-39738285882770361142013-01-28T01:56:23.471+02:002013-01-28T01:56:23.471+02:00Mandos, I already extremely happy for the hard wor...Mandos, I already extremely happy for the hard work you put into this project. I think everyone here is already thankful for all the work done on this. Although, I do have some ideas that may make controlling the map and building trading posts important again;<br /><br />1. Every time a stage coach or a train goes past a trading post, that trading post generates one unit, depending on the nation or what the player chooses from a custom list given to them. Kind of like the act 3 mission with the fort, which by the way is broken because the train keeps running over the extra troops you get, making it harder.<br /><br />2. Trickle resources added to a native settlement trading sites. This will make them useful again as currently the only useful native is the Spanish mission settlement, which gives improved gunpowder, conquistadors, and makes structures stronger.<br /><br />Just some suggestions, we are all trying to help to make this mod better. <br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-50681945942502951582013-01-28T01:49:21.074+02:002013-01-28T01:49:21.074+02:001. Strange...?
2. Strange...? Probably from the HC...1. Strange...?<br />2. Strange...? Probably from the HC.<br />3. Strange...?<br /><br />And yes, I thought at adding crits to all units but it's impossible to also add dodge to all units so I won't add one without the other.<br /><br />I mean, don't you think it's fair? If a units is lucky to hit a crit, another one should be lucky to dodge a shot, since all firearms from that age had crap accuracy.<br />But, it doesn't work.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-26337817137191758392013-01-28T01:41:10.563+02:002013-01-28T01:41:10.563+02:00This comment has been removed by the author.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-7613874291704345492013-01-28T01:38:34.319+02:002013-01-28T01:38:34.319+02:00Mandos, you are too good at responding, I did even...Mandos, you are too good at responding, I did even finish my bug report.<br /><br />1. Redcoat textures broken, the hat falls off and onto his shoulder.<br /><br />2. French AI still builds Dragoons 0.0<br /><br />3. The consulate "Buy" tab overrides the "Armies" tab, so you must buy all the upgrades, and revoke and re initiate the treaty before able to buy any expeditionary forces.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-22964621098176657322013-01-28T01:24:20.372+02:002013-01-28T01:24:20.372+02:00Thomas, I agree. Since the texture bug doesn't...Thomas, I agree. Since the texture bug doesn't allow me to add more skins, to avoid problems, I'll try to change some stats a bit.<br />But not too much.<br /><br />For example, the British Imperial Musketeers tech which gives them the Redcoat name will also give Musketeers more damage than the usual Imperial upgrade.<br /><br />Same for the Portuguese Guerreiros tech and French Imperial Skirmishers tech and so on.<br /><br />Happy...?Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-10727562220748501232013-01-28T01:19:10.858+02:002013-01-28T01:19:10.858+02:00New resources are totally impossible except for th...New resources are totally impossible except for the new one I'll add, Fame...<br /><br />Natives already have buildings that generate Coin, the Council's Hut and Aztec Treasury.<br /><br />I do like one idea from the list, the animals one.<br />Native WarChiefs use a card to unlock the ability to train a pet but I'll give them the pets without the card and make the card increase their stats.<br /><br />Thx.Mandoshttps://www.blogger.com/profile/09656370183105303427noreply@blogger.comtag:blogger.com,1999:blog-7110430573872694648.post-37004744533021384352013-01-28T00:54:36.338+02:002013-01-28T00:54:36.338+02:00This comment has been removed by the author.Anonymousnoreply@blogger.com